Every year around my birthday I run an online one-shot for some old friends. It’s a way to spend time with people I love who I don’t see very often and to run modules that haven’t made it to the table before!
This year’s selection was One Night in the Sinister Citadel, a fabulous little level 2 scenario for 5e from Goodman Games. Set in a crumbling tower in the process of being renovated into an auction house by an entrepreneurial tiefling, the PCs have been hired as night guards to look after various artifacts that will be on the auction block the next day.
The adventure is a bit of a slow burn in a good way. After locking the doors of the tower the players have a chance to explore the various areas of the auction house (although my players were well behaved and stayed away from the stairwell with the “do not enter” sign on it) before the most dangerous artifacts are delivered.
Without giving too much away, the action goes from 0 to 60 very quickly as the PCs must deal with a group of thieves guild hopefuls, the former inhabitants of the tower, and the tower’s security measures all at the same time. Clever players will find ways to pit each group against the others without causing too much collateral damage before the tower’s owner returns in the morning.
The adventure has some fun role-playing opportunities with the owner of the tower and a wizard who drops off some “special items” for the auction. There are several new magical items, a new spell, and a good selection of player handouts included in the module.
With all those moving pieces DMs are well advised to give the module a thorough reading (and make some judicious notes in the margins) before running it. Despite that, One Night in the Sinister Citadel is a simple, fun one-shot that can be easily dropped into any urban setting. I give it a strong recommendation.